Monday, July 22, 2013

Montwyte L3-11 Winds of Limbo

Summon Air Elemental - "Winds of Limbo" Spell- (Conjuration)

Level 3-11 Mage

Summary: Calls into service an otherworldly spirit from the border of the planes of air and chaos. The spirit lives bound within an enchanted item for one season, and is at the command of it's summoner.

Element: Aether & Air

Requirements: Power symbol, expend magik energy, magic seal, chant, ingredients, vessel (item), "alchemical gas" made at least 50' above ground level.

Effect: Summons a spirit which manifests as a semi sentient force capable of affecting the air of a scene and create gusts and sustained winds capable of tossing even a loaded hay wagon about 20 yards. This entity hides in the open when manifested due to the fact that it is made of air. It has a limited range of 20 paces away from the summoner. Telekinetic force and effect is it's specialization, it has some ability to block magik, and is capable of attacking with smashing and cutting force with the effect of a supernatural weapon. The majority of the spirit itself resides within a vessel worn by the controller, should this item be destroyed the spirit will leave, and perhaps exact some revenge on it's summoner depending on how it has been treated. The spell causes a mild symbiotic relation between the adept and the "air spirit" if it is called upon to be active it will draw from the caster later to pay for it (extra sleep, hunger, thirst, compulsion to read material of the spirit's interest, etc.) While it is enhanced by heights, it is equally vulnerable to earthy depths and less inclined to obey if commanded to become active underground.

Duration: Must be renewed once a season, or disenchanted if the vessel item is destroyed.

Material: Magik seals, Vessel (item of clothing or jewelry of considerable value), bottled storm air, diamond dust, live dragonflys , "gas" made with the following 1> breath of a dying person 2> fermentation of owl liver 3> water made from snowflakes that never touched ground 4> 5> robin egg shell 6> mage breath 7> smoke from 5 types of incense

Chant: "(power chant), I (power name) reach out with my will and ride imagination into the storm of Limbo. Out on the edge of mind, space, and time we call upon those forces of living potential and ideas that are empowered with awareness, yet fettered with limits when named. From Air, then from chaos, into this prepared vessel we draw a shadow of a forming spirit, a sliver of the dreams and nightmares of the ancient sleepers. May it be marked with the name (pick a name) and bound for the term of one season. (power chant), (power word)

Example Chat Log:
Example Chat Log: Rp'ing of
Summon Air Elemental, "Winds of Limbo"
5/8/2013 @ Crawley Manor, Library Tower

[18:45] Montwyte Blackrain gathered his spellbook with the freshly dried rote for summoning an air elemental and tucked it into a satchel. The spell was the result of a few weeks research and it's design required it be cast high above ground level.
[18:47] Montwyte Blackrain placed carefully the last stage alchemy equipment into another bag, the final gas ingredient was also to be made in some high up location. After grabbing a bite from the meal tray brought up, he shouldered both bags and set out for the manor library tower. Wine glass in hand he sipped thoughtfully as he jandered out the apartment and down the hall.
[18:52] Montwyte Blackrain slipped quietly into the library and closed the door with a casual hand flick backwards, the wine glass was set on the desk while he adjusted his load and began to climb the ladders to the tower top.
[18:53] Montwyte Blackrain pushed the greasy wooden hatch open with a shove and squinted at the sunlight poured into the shaft. He climbed onto the stone tiled vista and caught a view before unpacking his gear.
[18:56] Montwyte Blackrain set up a make shift alchemy apparatus designed to mix five flasks of gaseous content into one. The bottles were attached and a meditative prayer was given as the seals twisted in to be punctured, releasing the contents to form the final mix for the summoning. While it equalized, Mont took out the spellbook and set it open to the seals needed and began to chalk the arcane designs upon the tower pavers.
[19:00] Montwyte Blackrain was glad plain chalk would work for the patterns, though there we many to draw and some time was going to be involved. The contrary was the difficulty in drawing together the other ingredients, a few which had to be bought in London. Breath of the dying was costly if bought from other magik workers, and he'd spent two days netting the jar of dragon flies. The ingredient to make most wince though, was the dust from about 70 or so smashed diamonds.
[19:03] Montwyte Blackrain looked up as a bird called out flying over, he thought it a good omen and worked on the design until it was ready, a web of circles and other geometries connected with the names of the ancients sleepers.
[19:06] Montwyte Blackrain placing his power symbol medallion and the onyx broach spirit vessel in the target circle, he stretched and went to get the potion gas from his project set up by the satchels. The final mix was a pinkish mist to thick to see through.
[19:07] Montwyte Blackrain carefully stoppered and unclamped the volatile flask and cradled it in the crease of the spellbook he carried open.
[19:15] Montwyte Blackrain took up position in the triangle for the summoner and began to chant first the names written out. Over and over his voice rising in volume such that it might even be heard near ground level. Reaching into his soul he poured out the energy he'd built over a week and continued the litany. The winds began to stir lightly at first, rising with force enough to hold a flag in full display. White locks of hair tossed about his face as he moved on to the final summoning call. "Mare vim hyu Vith Tir, I Voidstar... reach out with my will and ride imagination into the storm of Limbo. Out on the edge of mind, space, and time we call upon those forces of living potential and ideas that are empowered with awareness, yet fettered with limits when named. From Air, then from chaos, into this prepared vessel we draw a shadow of a forming spirit, a sliver of the dreams and nightmares of the ancient sleepers. May it be marked with the name Xeir Rish, and bound for the term of one season. Mare vim hyu vith tir, bynd...." The
[19:15] Montwyte Blackrain: flask was grapped and raised over head into the gusting winds, the book snapped shut with the other hand and the flask was hurled to the center seal. Aimed at a large waiting jar of dragonflies, it shattered both and a pink whirlwind of mist and bugs began to spiral.
[19:24] Montwyte Blackrain: the final part of the spell into effect. Barely, it was done and the winds disappeared with a sudden snap as the summoned spirit was draw into it's vessel to wait until needed.
[19:25] Montwyte Blackrain stared at the gem and caught his breath, returning to some decent cool and finally beginning to collect his scattered possessions. "That was not as easy as I'd have hoped, luck it didn't throw me ground ways," He told the gem with a smirk. Noting the date, it would be three months before the spirit could break loose, he'd make sure to mark the calender.

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