Tuesday, July 23, 2013

Angeline RP Log: Taking of Vitae Toxcitiy

Log, Taking of Vitae Toxcitiy : Angeline

[18:46] Montwyte Blackrain: had been easing around the room with a thick weathered text open in his raised palms. Nose pointed at the page in concentration, his hair blocked his veiw of the door but the sound of the key and latch, along with a familiar walk, informed him the Angeline was back. "I'm not busy, this is, has been puzzling me for a few days. How's Amber and Lauren and such." Mont places a cloth book mark on the page and folds the volume closed.
[18:46] J.T. Masterson (jax.mcmasters) entered draw distance (114.73 m). [18:53] Niobe Flux [Angeline] sighed as she settled onto the chaise, tucking her skirts around her thighs. " Lauren and Amber are doing well. Amber's little Horus is getting bigger by the day. I heard a bit of unsettling news about Lady Ellori. Seems she is doing rather unwell recovering from a birthing. A rather strange new doctor is in town by the by, Dr Blake I think his name was. Odd little fellow. Seemed to have a little too much interest in little Horus if you ask me. Something about him does not set right by me." She gestured with her hands while she gossiped. Her cigarette holder trailing a fine line as she moved.
[19:14] Montwyte Blackrain set the tome on the table and drifted over near her seat. "Lady D'Rais' likely included some ritual work in her pregnancy, you do recall she birthed some spirit out for the colonel. Likely, she's doing risky magik again. I wonder what the child looks like? What's the other, some new doctor leering at Amber's child, that's creepy." He looked down to admire her and noticed the rose and feathers of her new hat. "I do like that hat by the way."
[19:17] Anam (anamuddin) entered draw distance (127.25 m). [19:20] Niobe Flux [Angeline] reached up tp touch her hat, rather pleased with the item, "Thank you. Oh, bit of sour news, Apprentice Bijou broke some flasks while cleaning the lab ware earlier today. I'm making her go to the city to replace them."
[19:22] Montwyte Blackrain winced and wondered what Bijou broke, "Hm, she might consider a shopping trip a treat. Mind she doesn't drop more just to get a scolding and a train ticket." Mont moved the hair out of his face casually and tied it back in no hurry.
[19:26] Niobe Flux [Angeline] frowned slightly, giving a nod towards her husband, " Mmm, yes. That is a good point, and one that had not crossed my mind. " Lauren says to stay out of the woods, they aren't safe. Amber fell into some trance by that corpse fire the other night. Sounded like Lauren had to make sure she didn't burn herself."
[19:27] J.T. Masterson (jax.mcmasters) entered draw distance (133.32 m). [19:29] Shani (shanitah) entered draw distance (133.53 m). [19:30] Montwyte Blackrain nods considering the the gossip, "So Lauren is hinting that the mages in town have lost ground to the werewolves and stay out the woods eh, hmm. Not that we needed the woods, but the reduced range isn't good news."
[19:35] Niobe Flux [Angeline] rolled the cigarette holder between her fingers, " Well I would not say lost ground. I have no plans to stop reading in the Ravenswood. I enjoy the woods, but in light of the all talk of werewolves and vampires then perhaps a bit of caution is advised. Nick's body did have a stake in it after all."
[19:35] Shani (shanitah) entered draw distance (134.57 m). [19:38] Montwyte Blackrain nodded a second time, "I said they'd get around to this place eventually, it's been weeks since I finished that master level potion that makes one's blood toxic to the supernaturals that normally pursue it. " Shrugged , the knelt down going for a lock box under the bed. "I've been using it for a while."
[19:43] Niobe Flux [Angeline] leaned forward to watch as Mont opened up the strong box. " I think there is no time greater than the present to have a dose of that potion. I have a few ideas bouncing around that I need to work on. Personal warding for one, and area warding for another. A town full of beings slightly more than mortal has me concerned for securities sake."
[19:48] Montwyte Blackrain removed a key from a small necklace chain and squinted to see the key hole in the shadowy corner by the bed. Opening the lid part way he slided a hand in to deactivate the trap by a small switch. "It tastes like wormwood and ashes, there are three doses left currently. A added side benefit is that our blood could also be used to venomize mundane weapons against them." Going for a small labeled box inside that sat among ones similar, Mont retrieves two stoppered tubes of ruby red liquid. "I know, wards....I hadn't started any, and those walls and doors might as well not exist. We do have my two elementals, and maybe a third on the way."
[19:48] Doc (obtuse.eternal) entered draw distance (133.19 m). [19:56] Niobe Flux [Angeline] arched a brow when Mont told her the potion's flavor. "There are worse tastes to be had. Ashen wormwood, it is then."
[19:58] Montwyte Blackrain offered one vial to Angeline, "Then again, what are we defending beyond person. We have earned our mage sigils in the order and can skip town for better." Opening his own potion with one hand and drinking it, grimacing afterward.
[20:03] Niobe Flux [Angeline] took the vial, holding to the light as she studied the red liquid. " At any rate it looks lovely." she unstopped the potion, holding it to her lips. She tilted the vial upward and poured the nauseous liquid down her throat. " Oh gods." She held a hand to her mouth trying not to gag at the taste.
[20:06] Montwyte Blackrain nodded yet again, making a equally twisted face. Still the awful flavor lingered and opening the mouth to speak shortly after seemed to amp the taste. "I wouldn't drink it without a reason. It also has a floating chaotic potential that I couldn't isolate out, it has the potential for side effects. And, careful if you drink other potions since this one is constant running for a month, they might cross."
[20:12] Niobe Flux [Angeline] gave a body shudder before nodding her head. " I doubt that would be an issue. This potion may be the only one I take for a while. The flavor leave a lot to be desired but, the effect is worth it."
[20:16] Montwyte Blackrain quickly packed an opium bowl and took a hit, passing it onto the seat next to her. "So in the morning you'll be researching perimeter warding and such I'd guess. I'll put studying about water elementals on hold, they are strange enough I'll have to spend weeks on it, but not now. " Mont eased onto thh pillows and mellowed into a relaxed pose. [20:21] Niobe Flux [Angeline] picked up the pipe with a grateful smile, taking several short puffs to help wash the foul taste from her mouth. She leaned back, taking long drag from the pipe, " Yes, seems like that would be a wise thing to do. The sooner the better."
[20:21] Montwyte Blackrain digressed due to his intoxication, "Earth elementals seem easy, except...they are pricey and very susceptible to falling apart under the disbelief of noncasters. Still, where to keep it was my concern. Air and shadow pack easily into vessel items, but and earth woulf have such a blatant manifestation and take a staff or such at the least. Gaudy magus staves with figureheads and gems aren't fashionable." He blinked back to concerns and plans. [20:22] Montwyte Blackrain: but an earth*
[20:22] Montwyte Blackrain: tired :)
[20:23] Niobe Flux [Angeline] pointed with the pipe, " Yes, wrads tomorrow. Provided I don't stop to gossip at the Butter Cross." She yawnd, leaning her head back to rest upon the cushions and began to doze off into a ligh slumber.
[20:24] Niobe Flux: wards*
[20:24] Montwyte Blackrain collect the pipe and caught a final long drag before passing out for the night.

Monday, July 22, 2013

Montwyte L -15 Chaotic Disruption

Counter Spell - "Chaotic Disruption" Spell- (Defense)

Level 3-15 Mage

Summary: By means of this magik counter measure, the mage attempts to cancel or deflect spells and supernatural effects being used on scene within twenty paces.

Element: Aether, & All Elements

Requirements: Power symbol or wand, expend magik energy, magic seal (tattoo or scroll), ingredients

Effect: This spell if consented to, cancels an attempt to use a power or spell. If agreed, a roll of may be used to resolve the counter. This is not the same roll a target of said effect should be allowed if the spell wins the roll vs. the counterspell. This version of the spell is not able to remove existing curses, damage magik objects, or cause anything other than negating the effect it was aimed at. If the seal is tattoo'ed on the caster, it dissolves at the end of the scene. If it's a scroll, it's used up per casting.

Duration: instant

Material: Power symbol or a wand of exceptional quality, mild intoxication or stronger, Magik seal (tattoo or scroll), Ink made from: powdered magnets, demon essence, blood of a supernatural, oak galls, horse hair, baby spit, graveyard moss, chimney black,

Chant: Optional

Example Chat Log:
(designed 7/15/2013)

Montwyte 3-14 Illusion of the Traveling Wizard

Soul Projection - "Illusion of the Traveling Wizard" Spell- ( Illusion)

Level 3-14 Mage

Summary: This spell disconnects the caster's soul from the body so that it might travel and appear to be solid and believable. The traveler's image can move about in the mortal world, not the spirit realms. While it is not solid or touchable, it seems to be, and it can be the subject of magik effects, as well as cast them back while in this form if the required materials are on the body.

Element: Aether & Air

Requirements: Power symbol, expend magik energy, magic seal, ingredients, trance, magic location associated with chaos

Effect: By means of the ritual the mage separates their soul from their mortal body in such a manner that it may travel in the material world and appear to be solid and totally present. While they may travel, they will not leave a permanent effect on the world but rather fool the minds of the observers into thinking they had. If the illusion went to drink from a mug on a counter, others might see the mage drinking but after he left the full mug of ale would be where it was when the server placed it. They can pass through doorways yet others might see them "opening" it. While this illusion tends to totally fool non magical creatures, those with supernatural natures make a contested roll vs the mage, if they win they see through the mage as if they were a ghostly image and all the little illusions that support it dont affect them. If the image does something grossly unrealistic like walk through a wall, then any suspicious disbelieve from observers will cause the spell to begin to fail quickly which will force the soul to snap back to the body and wake up.

Duration: 12 hours or until someone starts to disbelieve the illusion (pops within 10 minutes)

Material: Magik seal (copper, silver, gold powder), 100 candles ( black), intoxicants, cast from a sacred space with a link to chaotic magik and planes, comfortable place for the body to rest while disconnected.

Example Chat Log:
Rp Example:
7/12/2013 @ Wildman Tavern

@ Wildman[18:44] Montwyte Blackrain OOC: everyone roll off vs me, whoever wins, penetrates a spell currently in effect.
[18:44] Arielle Cantis (ariellecantis) smiled faintly at Lin, "it's not pleasant to hear how we stand in the way of our own happiness. I think mine said the same things. "
[18:44] Lin Lisbeth (tin.piek): "Aw come on Suzette, prolly no harm, no foul."
[18:44] whispers:
╭◈━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◈╮ Montwyte Blackrain's Dice rolls a 12 ArielleCantis Resident's Dice rolls a 8 The parties agreed to resolve the dispute by rolling dice. Highest roll wins the dispute. Lowest roll loses 10.600000 health points. ╰◈━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◈╯

[18:44] SavvyCharlotte Writer: "I had not, Mr Blackrain, I guess I have been a bit preoccuped"
[18:45] SavvyCharlotte Writer OOC: ok noted
[18:45] Montwyte Blackrain smiled, "Well of course your invited..we'll get you the details or please follow any of the others along."
[18:45] whispers:
╭◈━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◈╮ Montwyte Blackrain's Dice rolls a 9 Perissa Caproni's Dice rolls a 2 The parties agreed to resolve the dispute by rolling dice. Highest roll wins the dispute. Lowest roll loses 6.000000 health points. ╰◈━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◈╯

[18:45] SavvyCharlotte Writer: "Thank you, you are too kind"
[18:45] Lin Lisbeth (tin.piek): "Well, I pretty much know where I be standin... No man, dead end employment, but a town full a good people and a peaceful life. Mebbin she could tell me more."
[18:45] Montwyte Blackrain turns, "And the doctor as well, of course..."
[18:45] whispers:
╭◈━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◈╮ Montwyte Blackrain's Dice rolls a 10 Senet Wylder's Dice rolls a 1 The parties agreed to resolve the dispute by rolling dice. Highest roll wins the dispute. Lowest roll loses 10.200000 health points. ╰◈━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━◈╯

[18:46] Peri (perissa.caproni): /gets stunned by something and keels over
[18:46] SavvyCharlotte Writer: "oh Lin!"...Suzette laughs at her friends silliness, "We'll get your married off soon enough, you never know who will disembark from that train and steal away your heart!"
[18:47] SavvyCharlotte Writer: Suzette sniffs the air "Oh dear, seems I need to tend to Jacqueline"....
[18:47] Montwyte Blackrain still the very solid astral projection of Monty sat there without flickering. The undrunk cider would be on the bar later, a clue to a grand illusion while his body lay in torpor in the decadent secret area, it's power reinforcing the magik deceit.
[18:47] Arielle Cantis (ariellecantis) smiled towards the Captain, "thank you. I don't want to get lost on my way there." She laughed softly at Lin and shrugged her shoulders, "It's a fine place to be Miss Lin, a fine place to be."
[18:48] SavvyCharlotte Writer: "Please excuse me, I'll be heading home to take care of a little matter"......Suzette heads to the back door of the Wildman
[18:48] Lin Lisbeth (tin.piek): sniffs over by Suzette, "Yep, she be right ripe!" grinning at Jaqueline. "Ya be a good girl!"
[18:48] SavvyCharlotte Writer: Suzette laughs as she makes haste to the door, calling back over her shoulder...."Good night all!"
[18:48] Arielle Cantis (ariellecantis) began to turn a bit green at the smell of the baby, squinting her eyes close, "Goodnight Miss Beamont,"
[18:50] SavvyCharlotte Writer left draw distance.
[18:51] Arielle Cantis (ariellecantis) hugged her cider to her chest and swayed on her feet, as her eyes remained closed tightly, determined not to be ill. Slowly opening them, she took a slow breath, her color hopefully returning to a nice shade of pale. "How are you feeling after your night, Miss Lin?" giving her a little grin.
[18:52] Lin Lisbeth (tin.piek): "Oh I be fine, I only had three of the absinthinthey drinks. Made me head swirley a bit!" grinning at the feeling, "But I slept sound and got up fine."
[18:53] GiGi DuBois (isabella.tsure) left draw distance.
[18:53] Lin Lisbeth (tin.piek): "I had a nice cup a tea before bed too, mebbin that helped me out. Don' usually have to much ta drink there. Don' wanna have the headache over."
[18:53] Montwyte Blackrain was wondering how long his trick would sustain before someone reacted in a manner that would clue the spells failure. He sure wanted that cider, his eyelids moving back and forth in some far place as his attention and torn image held it's spot. "I can't smell anything, nevermind that."
[18:54] Arielle Cantis (ariellecantis) rolled her eyes and chuckled at Lin. "Good ya slept well, then." She looked at the Captain. "Do you not like your drink, sir? The hard cider is far better than the soft cider."
[18:54] Peri (perissa.caproni) [Lauren] staggers to the door, needing a bit of fresh air to clear her head
[18:55] Lin Lisbeth (tin.piek): "Scuse me a minute." running to check on Lauren.
[18:55] Breezy Carver entered the region.
[18:55] Peri (perissa.caproni) [Lauren] leans on one of the barrels" a bit stuffy in there...fell odd...sumthing slammed into tae me"
[18:56] Lin Lisbeth (tin.piek): holds Lauren by the shoulders, and looks her square in the eyes, "Ya be all right there?"
[18:56] Lin Lisbeth (tin.piek): "Can I get ya some water?"
[18:56] Arielle Cantis (ariellecantis) wasn't sure what to do so followed, not sure the witch wouldn't through her back inside the wildman. She poked her head out, "Are you alright Miss Lauren?"
[18:57] Montwyte Blackrain smiles to the doctor, "It's good, just being careful with it since I plowed myself at the card game." Arielle's attention to the mug started the first cut in the matrix of the illusion...He knew he'd have to set it down soon so the image synced up with the rael mug hidden from those affected by the spell's camouflaging illusionary, subroutines....he knew he was on a timer now... "hmmm," tilting his head and puting the mug in sync with it's true location.
[18:59] Rosita (rosestationary) is offline.
[18:59] Peri (perissa.caproni): 'wipes a hand over the beads of perspiration on her brow" aye....ah will be fine...be oof wi' th' lot o' ye..dinnae need yer hovering over me like a bunch o' muter hens...but" nope she can't spit out the words thank you...so tightens her lips and gives then both a nod
[18:59] Lin Lisbeth (tin.piek): thinking something was going on beyond what she be used to seeing, "Ya got her here Dr. Cantis? I gonna head down the house."
[19:00] Arielle Cantis (ariellecantis) felt relieved, no mists or hexes came shooting her way. She nodded to Lin and held open the door to the Wildman. "Yes... come on back in and have a small sit, clear your head."
[19:00] Rosita (rosestationary) is online.
[19:01] Lin Lisbeth (tin.piek): closing and arm around Lauren, knowing she'd probably hate it, but just showing she cared for the woman. "Ya go easy there woman."
[19:03] Nathanial Cuthbert III (serendipitousmusings) entered the region (26.64 m).
[19:04] Nathanial Cuthbert III (serendipitousmusings) left draw distance.
[19:04] Montwyte Blackrain went to pull his watch to check the time and laughed when the thought of it desolidified before he got it out of the pocket...how could it, he knew the real one wasn't here so the breaks cascaded and that was an answer not requiring the watch. "I might need to stretch my legs for a spell, really."
[19:04] Peri (perissa.caproni) left draw distance.
[19:05] Arielle Cantis (ariellecantis) turned towards the Captain but didn't see him pull out his watch nor anything any different for that matter. "Stiff. I get that way too when I work or study. A walk in the night air is rather refreshing, Captain." She sipped her cider, the fatigue of the day washing over her like heavy rain.
[19:07] Rafael Fabre entered the region (76.93 m).
[19:07] Lin Lisbeth (tin.piek) left draw distance.
[19:08] Montwyte Blackrain focused on not rushing, but passed on electing to allow wounding dangerous magik currents to surge through his true hidden form to pay the maintenance of the spell, he'd elected not to cook his health to force the illusion and was moving downward with crossed fingers, "Twenty feet," he said enigmatically in self challenge, "I'll make it."
[19:09] Arielle Cantis (ariellecantis) brushed her hand along Senet's arm and leaned in towards her. "I think that Mr. Cuthbert is quite nice." She then moved to the Captain, resting her hands along her stomach that began to pitch and roll dangerously, " Here, let me open the door for you sir, " Perhaps he was a bit more stressed out than she was, or so it seemed to look to her.
[19:11] Montwyte Blackrain was overwhelmed with joy when Cantis opened the door, he'd not be taxed for the lie of opening it himself. That bought a few more yards before his image snapped and he'd be jerked at astral speeds back to the flesh, "That was progressive, my thanks."

Montywyte Obscured by the Details L 3-13

Non-Detection - "Obscured by the Details" Spell- ( Illusion)

Level 3-13 Mage

Summary:The subject of the spell may remain plainly present but undetected while on a scene or in the open if they win a roll off vs anyone that might notice them. The subject is not invisible, this spell just plays off the busy multitasking minds of adults and they edit you out of their thoughts. Animals and children will still notice you always, and supernaturals with enhanced senses get two rolls against the subject and only have to win once. Any attempt to attack, steal from, or affect the scene adversely in view of the affected subjects will trigger an auto fail of the spell and all will notice the subject immediately.

Element: Air & Water

Requirements: Power symbol or wand, expend magik energy, magic seal (scribed or tattooed on the subject), & ingredients

Effect: The subject is ignored and was never noticed long enough to be remembered as long as they don't do anything that would draw considerable attention. This is not true invisibility, cameras can record your image and such things as traps and locks still affect you. If cast on a subject offensively it will make their efforts to be noticed significantly muted if they lose a roll off vs the caster, otherwise the spell was made to hide people and things so it works must better when used in that manner.

Duration: One scene for a person or creature, one month on a small item, one week on wagon sized items, one day on a medium structure, one hour on a large building or farm.

Material: Magik seal (drawn with pigment made from), 13 moths collected during the witching hour, ground prehistoric bones, mortar from an ancient ruin, grave water, air from a sealed tomb, crushed opals, crushed pearls, bees wax

Chant: none

Example Chat Log:
(Designed 7/18/2013 )

Montwyte L3-12 Twisting Tap Root of the Cursed Shaft

Heart Seeker Stake - "Twisting Tap Root of the Cursed Shaft" Spell- (Alchemy, Enchantment)

Level 3-12 Mage

Summary: This spell creates a one use expendable magik item from of a wooden piercing device (arrow, stake, wooden shank, seed drill, etc...) If the item succeeds in touching the flesh of a vampire with reasonable force, the shaft awakens from dormancy and sprouts a piercing tap root which bores down the circulatory tract seeking the heart. When activated the defender rolls vs. the user and if they fail may relent to being "staked" by the attack. The magik uses the body and blood of the vampire to activate it so the item does not behave this way if thrust into any other kind of creature or thing. Leaves,tiny branches, and maybe flowers sprout from the exposed section of the shaft if it succeeds.

Element: Reqs All Elements

Requirements: Power symbol or wand, expend magik energy, magic seal (scribed on the item), & ingredients. Also: May be created in batch if the ingredients are paid for each unit.

Effect: The enchanted wooden piercing device attempts to grow a tap root which stakes the targeted vampire if the attack succeeds and the victim loses a roll off vs the attacker.

Duration: instant on impact, roll for penetration, device loses its enchantment after one year if unused

Material: Must be created in an elaborate alchemy lab (magus level+), Power symbol, wood suitable for a wand, vampire blood, Magik seal (on item), Hawthorne sapling, sap from a mandrake (awakened), briar roots from a graveyard, soil for the decadent chaos caverns, water from beneath the Abby, dried by an air elemental, roasted over coal from a cremation fire.

Chant: none

Example Chat Log:
(Designed 7/16/2013 )
Note: The first consenting users of the device are requested to send a copy of the log to Mont to be amended into the spell notecard as the pilot example.

Montwyte L3-11 Winds of Limbo

Summon Air Elemental - "Winds of Limbo" Spell- (Conjuration)

Level 3-11 Mage

Summary: Calls into service an otherworldly spirit from the border of the planes of air and chaos. The spirit lives bound within an enchanted item for one season, and is at the command of it's summoner.

Element: Aether & Air

Requirements: Power symbol, expend magik energy, magic seal, chant, ingredients, vessel (item), "alchemical gas" made at least 50' above ground level.

Effect: Summons a spirit which manifests as a semi sentient force capable of affecting the air of a scene and create gusts and sustained winds capable of tossing even a loaded hay wagon about 20 yards. This entity hides in the open when manifested due to the fact that it is made of air. It has a limited range of 20 paces away from the summoner. Telekinetic force and effect is it's specialization, it has some ability to block magik, and is capable of attacking with smashing and cutting force with the effect of a supernatural weapon. The majority of the spirit itself resides within a vessel worn by the controller, should this item be destroyed the spirit will leave, and perhaps exact some revenge on it's summoner depending on how it has been treated. The spell causes a mild symbiotic relation between the adept and the "air spirit" if it is called upon to be active it will draw from the caster later to pay for it (extra sleep, hunger, thirst, compulsion to read material of the spirit's interest, etc.) While it is enhanced by heights, it is equally vulnerable to earthy depths and less inclined to obey if commanded to become active underground.

Duration: Must be renewed once a season, or disenchanted if the vessel item is destroyed.

Material: Magik seals, Vessel (item of clothing or jewelry of considerable value), bottled storm air, diamond dust, live dragonflys , "gas" made with the following 1> breath of a dying person 2> fermentation of owl liver 3> water made from snowflakes that never touched ground 4> 5> robin egg shell 6> mage breath 7> smoke from 5 types of incense

Chant: "(power chant), I (power name) reach out with my will and ride imagination into the storm of Limbo. Out on the edge of mind, space, and time we call upon those forces of living potential and ideas that are empowered with awareness, yet fettered with limits when named. From Air, then from chaos, into this prepared vessel we draw a shadow of a forming spirit, a sliver of the dreams and nightmares of the ancient sleepers. May it be marked with the name (pick a name) and bound for the term of one season. (power chant), (power word)

Example Chat Log:
Example Chat Log: Rp'ing of
Summon Air Elemental, "Winds of Limbo"
5/8/2013 @ Crawley Manor, Library Tower

[18:45] Montwyte Blackrain gathered his spellbook with the freshly dried rote for summoning an air elemental and tucked it into a satchel. The spell was the result of a few weeks research and it's design required it be cast high above ground level.
[18:47] Montwyte Blackrain placed carefully the last stage alchemy equipment into another bag, the final gas ingredient was also to be made in some high up location. After grabbing a bite from the meal tray brought up, he shouldered both bags and set out for the manor library tower. Wine glass in hand he sipped thoughtfully as he jandered out the apartment and down the hall.
[18:52] Montwyte Blackrain slipped quietly into the library and closed the door with a casual hand flick backwards, the wine glass was set on the desk while he adjusted his load and began to climb the ladders to the tower top.
[18:53] Montwyte Blackrain pushed the greasy wooden hatch open with a shove and squinted at the sunlight poured into the shaft. He climbed onto the stone tiled vista and caught a view before unpacking his gear.
[18:56] Montwyte Blackrain set up a make shift alchemy apparatus designed to mix five flasks of gaseous content into one. The bottles were attached and a meditative prayer was given as the seals twisted in to be punctured, releasing the contents to form the final mix for the summoning. While it equalized, Mont took out the spellbook and set it open to the seals needed and began to chalk the arcane designs upon the tower pavers.
[19:00] Montwyte Blackrain was glad plain chalk would work for the patterns, though there we many to draw and some time was going to be involved. The contrary was the difficulty in drawing together the other ingredients, a few which had to be bought in London. Breath of the dying was costly if bought from other magik workers, and he'd spent two days netting the jar of dragon flies. The ingredient to make most wince though, was the dust from about 70 or so smashed diamonds.
[19:03] Montwyte Blackrain looked up as a bird called out flying over, he thought it a good omen and worked on the design until it was ready, a web of circles and other geometries connected with the names of the ancients sleepers.
[19:06] Montwyte Blackrain placing his power symbol medallion and the onyx broach spirit vessel in the target circle, he stretched and went to get the potion gas from his project set up by the satchels. The final mix was a pinkish mist to thick to see through.
[19:07] Montwyte Blackrain carefully stoppered and unclamped the volatile flask and cradled it in the crease of the spellbook he carried open.
[19:15] Montwyte Blackrain took up position in the triangle for the summoner and began to chant first the names written out. Over and over his voice rising in volume such that it might even be heard near ground level. Reaching into his soul he poured out the energy he'd built over a week and continued the litany. The winds began to stir lightly at first, rising with force enough to hold a flag in full display. White locks of hair tossed about his face as he moved on to the final summoning call. "Mare vim hyu Vith Tir, I Voidstar... reach out with my will and ride imagination into the storm of Limbo. Out on the edge of mind, space, and time we call upon those forces of living potential and ideas that are empowered with awareness, yet fettered with limits when named. From Air, then from chaos, into this prepared vessel we draw a shadow of a forming spirit, a sliver of the dreams and nightmares of the ancient sleepers. May it be marked with the name Xeir Rish, and bound for the term of one season. Mare vim hyu vith tir, bynd...." The
[19:15] Montwyte Blackrain: flask was grapped and raised over head into the gusting winds, the book snapped shut with the other hand and the flask was hurled to the center seal. Aimed at a large waiting jar of dragonflies, it shattered both and a pink whirlwind of mist and bugs began to spiral.
[19:24] Montwyte Blackrain: the final part of the spell into effect. Barely, it was done and the winds disappeared with a sudden snap as the summoned spirit was draw into it's vessel to wait until needed.
[19:25] Montwyte Blackrain stared at the gem and caught his breath, returning to some decent cool and finally beginning to collect his scattered possessions. "That was not as easy as I'd have hoped, luck it didn't throw me ground ways," He told the gem with a smirk. Noting the date, it would be three months before the spirit could break loose, he'd make sure to mark the calender.

Montwyte L3-10 Cut the Arcane Link

Disassociation - "Cut the Arcane Link" Spell- ( Disenchant)

Level 3-10 Mage

Summary: This spell disconnects the magik bonds that link the subject of the spell to any other item or creature/entity.

Element: Aether

Requirements: Power symbol, expend magik energy, magic seal, chant, ingredients

Effect: This spells destroys the arcane links between the subject and all other things, cleaning it of supernatural connections and closing any links between the two. By means of this spell, a person could be freed from the influence of a curse requiring their hair, or things like a voodoo doll. Used in reverse, it could be cast on say a unit of blood and now that blood could not be used as a magik connection to it's donor. More offensive uses of this ritual would be to drive a spirit out of a host or vessel, or to break the link between a magic practitioner and their stolen wand or pendant. As a utility spell, it can be applied to possessions and used magik items simply to scrub them clean and prepare them for trade or reconditioning.

Duration: Permanent

Material: Magik seal (white chalk & salt), 10 candles (white & black), distilled water, yew ash, dust from a sacred space with a link to chaotic magik and planes, spider web (burnt)

Chant: "(power chant), (power word), Let the items within this ritual space from hence forth stand alone, no longer shall there be a deep bond between them and that which spawned them or owned them, (power chant)," repeated

Example Chat Log:
Rp Example - Cut the Arcane Link
7/13/2013 @ Decadent Secret Area

[14:26] Ellori (dollihead) turned, still looking pleased at the box in her hands "i hope you enjoy those books, both." she said cheerfully, looking back towards the alchemy table "im half tempted to take you up on the offer of....the cleansing" she said thoughtfully
[14:28] Montwyte Blackrain nodded thinking Ellori might want to tap a few units of blood for later and hearing what confirmed it. "Pick out some nice containers and I'll set up, the spell will remove any link to you, so it's safe to trade."
[14:29] Second Life: Items successfully shared.
[14:29] Niobe Flux [Angeline] began the task of tiding up the tables and checking the various wares making sure nothing had found it's way into someone's pocket. " I'm looking forward to the texts. My most favored drug of choice. "
[14:31] Ellori (dollihead) nodded a little, unbuttoning her shirt cuff and rolling it to the elbow. "wonderful. I did wonder if such a thing were possible.. just lately i seem to be...not as skilled." she frowned, something she'd not expected about her transformation. She turned to the table, picking up a dark glass bottle or two. "if i find anything else that might interest you , madame, i'll let you know"
[14:31] Montwyte Blackrain picked up the needed items from two tables and gestured to the artsy flasks. With a dexterous crouch and a 360' spin, his coat tail flared out and an out stretched arm drew a white chalk circle that looked perfect, a trick taught to combat casters. Pleased with it's balance he took a minute to second the line with salt and set up candles around it.
[14:37] Montwyte Blackrain a silver dish was placed within and filled with distilled water from a decanter. Candles were lit and web collected from his shoulder and sleeve was burnt over each. Fill as many as you want, and place them in that dish, sealed so they don't spill." A pinch of yew ash was tossed into water and a pinch of dust from this site.
[14:37] Montwyte Blackrain: "Fill...
[14:39] Ellori (dollihead) nodded cheerfully, picking up two of the bottles, each looking as if it could hold a pint or so. She considered trying to use her alchemy knife, but decided against it, instead lifting her wrist to her mouth for her teeth to pierce her skin. she pressed the mouth of the bottle to the wound as it filled. "i can imagine this would be quite a popular procedure."
[14:42] Montwyte Blackrain nods happily, "Oh, a copy of this rote would be blisteringly high yes, it's a magus level rote...tenth tier, on par with demonic summoning and such.. It creates value." He was fishing his meteorite medallion from his shirt and recalling the chant with moving lips but no sound.
[14:44] Ellori (dollihead) chuckled and nodded softly, setting one bottle aside. She nipped at her wrist again to open the closing wound, pressing the next bottle to it "i can imagine it would." she said with a smile "have you had many others try it?" [14:45] Niobe Flux [Angeline] stood aside, quietly trying to arrange items on display as Mont and Ellori began the spell preparations. ( afk for a bit))
[14:47] Montwyte Blackrain shakes his head and stands, "Just yourself so far, the service was pitched for the first time today. The medallion was tossed into the dish with a splash and clink.
[14:47] Montwyte Blackrain OOC: today.
[14:48] Ellori (dollihead) made a thoughtful noise in her throat and put the bottles down carefully, standing up straight and stepping gingerly to avoid disturbing anything. She gave him a curious smile " you dont seem awfully surprised at my... condition"
[14:52] Montwyte Blackrain looked over then back to the ritual center, "I was a bit, I just made no mention of it. Your condition looks ok from here." Inhaling deeply and raising arms, "mare vim hyu vith tir, bynd, , Let the items within this ritual space from hence forth stand alone, no longer shall there be a deep bond between them and that which spawned them or owned them," Candles flared and melted into burning piles, the water in the silver censur boiled so fierce it was gone in a minute, leaving the flasks and a light steam. "Bynd," Mont sealed the effect with little strain since the location was giving a little boost. "They are ready."